David Thielen
2009-07-18 23:12:19 UTC
I erase the background and then render the requested node(s) in my
DrawNode handler. This causes it to flicker. Is there a way to tell it
to double buffer?
Control.DoubleBuffer is ignored for TreeView. This is an issue even
when not updating it, when I expand/contract or resize the window.
thanks - dave
***@at-at-***@windward.dot.dot.net
Windward Reports -- http://www.WindwardReports.com
me -- http://dave.thielen.com
Cubicle Wars - http://www.windwardreports.com/film.htm
DrawNode handler. This causes it to flicker. Is there a way to tell it
to double buffer?
Control.DoubleBuffer is ignored for TreeView. This is an issue even
when not updating it, when I expand/contract or resize the window.
thanks - dave
***@at-at-***@windward.dot.dot.net
Windward Reports -- http://www.WindwardReports.com
me -- http://dave.thielen.com
Cubicle Wars - http://www.windwardreports.com/film.htm